Multiscatter 1.5 for V-Ray Released by iCube R&D Group
The iCube R&D Group announced that the newest version of the popular 3DS Max plugin Multiscatter is now available for download. This version offers several improvements over prior releases including improvements to the multi-painter tool, improved viewport handling, capacity to scatter V-Ray lights, new spline options, and more.
This much-anticipated new release offers support for several features in strong demand by users. One of the most-highly sought—support for V-Ray light scattering—will allow users to distribute V-Ray light objects in the same ways that regular scene objects can be distributed. The video below shows a brief overview of some of the improvements to the paint tool built into Multiscatter for 3DS Max.
3DS Max Supported Versions
The new Multiscatter 1.5 release supports
- 3DS Max: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020
- 3DS Max Design: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020
Multiscatter’s core functionality is built around its support for V-Ray. The new 1.5 release supports the following versions of V-Ray:
- V-Ray 1.5: SP1-SP6
- V-Ray 2: SP1; 2.2, 2.3, 2.4
- V-Ray 3: 3, 3.1, 3.3, 3.4, 3.5, 3.6
- V-Ray Next: 4.x
Supported Render Engines
Multiscatter is a popular plug-in for 3DS Max and works with the V-Ray rendering system to help create complex systems such as grasses, cities, and can handle millions of unique instances. While popularized for its use with Chaos Group’s V-Ray rendering engine, the iCube R&D Group’s Multiscatter plugin now accommodates use with the following rendering engines:
- Mental Ray
Multiscatter for Maya
In addition to these render engines, the Multiscatter plugin also offers API support for custom integration into other software. There is also a Multiscatter for Maya plugin offered by iCube as well.
More information regarding this release can be found in the iCube’s forums on the official 1.5x release thread. I’ll leave everyone with a demo real from iCube showcasing some of the functionality of the Mutliscatter plugin: