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Tips & Tutorials

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3D abstract rendering 3DS Max user preferences rendernode
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3DS Max, Tutorials

Saving Custom UI Settings in 3DS Max

3DS Max comes with a decent system of defining, customizing, and saving user-preferences. Their use of the maxstart.max approach for default startup scene is very effective. When moving from one machine to another, or working with different versions of 3DS Max, this isn't always an option. In these cases, it's possible to save an external preference file and load manually. Saving User Preferences in 3DS Max 3DS Max offers the ability to save various settings related to...

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3DS Max VRay studio lighting setup by Rendernode
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3DS Max, Tutorials, Uncategorized, VRay

Studio Lighting Setup in 3DS Max + Vray

Studio lighting setups come in as many variations as there are working photographers out there. There are three, four, and five-point light setups as well as many variations of each. When it comes to creating a digital studio lighting setup however, some of the rules can be bent—others can be broken. Using 3DS Max + VRay can provide you with powerful results by taking only a few basic concepts into account. Highlights Creating a 3D...

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sub-object uvw map modifier technique rendernode
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3DS Max, Tutorials

Using Multiple UVW Map Modifiers in 3DS Max

UVW mapping is one of the most time-consuming aspects of 3D visualization. Depending on the complexity of your model, you may spend hours unwrapping your model. I like to avoid unwrapping UVWs as much as possible and have found that making sub-object selections and adding multiple UVW Map modifiers can help. The Problem When creating 3D models it's often possible to generate UV mapping coordinates as a by-product of the modeling process. Spheres, cubes, and other basic...

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