High Dynamic Range (HDR) images are a godsend for rendering workflows and have saved my ass more than once. They allow for exposure correction in such a way that doesn't lose the details of an image and can even reveal more details hidden in the shadows. Plugins like ArionFX are great for bringing these images into a post but Photoshop's built-in Camera Raw filter works well too.
What is Camera Raw?
Camera Raw is the default...
Seamless textures make life so much easier. They allow for on-the-fly UV Mapping solutions, can be used in a wider range of projects, and eliminate a lot of post-processing work. Creating seamless textures in Photoshop is really easy—but every image calls for its own series of edits and corrections. This tutorial is about laying out a framework that can apply to any texture.
Benefits of Tileable/Seamless Textures
Textures that tile make life easy. You don't have to stress as...
Bump maps are used in imaging software, usually 3D rendering software, to simulate texture on a surface. This might be the slight indentations of grain textures on wood or the deep scarring of a war-torn concrete wall. Bump maps are probably the easiest way to add an extra dimension of photorealism and should be part of any 3D artists standard texturing workflow.
Bump maps save time in simulating texture effects on 3D models