sub-object uvw map modifier technique rendernode
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3DS Max, Tutorials

Using Multiple UVW Map Modifiers in 3DS Max

UVW mapping is one of the most time-consuming aspects of 3D visualization. Depending on the complexity of your model, you may spend hours unwrapping your model. I like to avoid unwrapping UVWs as much as possible and have found that making sub-object selections and adding multiple UVW Map modifiers can help. The Problem When creating 3D models it's often possible to generate UV mapping coordinates as a by-product of the modeling process. Spheres, cubes, and other basic...

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UVW Mapping Channels Rendernode
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3DS Max, Tutorials

How To Use UV Mapping Channels in 3D Studio Max

UV Mapping channels can help map separate textures to a single object in such a way that allows different UV tiling configurations. This is useful in cases where blending masks are used, different resolution textures are used, or when repeating patterns need to be broken up for a more natural look. In this tutorial, you'll see how to quickly leverage UV Mapping to add a grungy water splashing effect to the bottom of a wall...

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