3DS Max comes with a decent system of defining, customizing, and saving user-preferences. Their use of the maxstart.max approach for default startup scene is very effective. When moving from one machine to another, or working with different versions of 3DS Max, this isn't always an option. In these cases, it's possible to save an external preference file and load manually.
Saving User Preferences in 3DS Max
3DS Max offers the ability to save various settings related to...
Studio lighting setups come in as many variations as there are working photographers out there. There are three, four, and five-point light setups as well as many variations of each. When it comes to creating a digital studio lighting setup however, some of the rules can be bent—others can be broken. Using 3DS Max + VRay can provide you with powerful results by taking only a few basic concepts into account.
Creating a 3D...
UVW mapping is one of the most time-consuming aspects of 3D visualization. Depending on the complexity of your model, you may spend hours unwrapping your model. I like to avoid unwrapping UVWs as much as possible and have found that making sub-object selections and adding multiple UVW Map modifiers can help.
When creating 3D models it's often possible to generate UV mapping coordinates as a by-product of the modeling process. Spheres, cubes, and other basic...
3D modeling software packages come with a dizzying number of tools to help create just about any type of geometry. These tools can create spheres, particle systems, procedural objects, and even animate objects! No matter how powerful these types of tools are, almost every project requires the manual editing of 3D models. Knowing how to add a vertex in 3DS Max can help avoid starting from scratch and even make adding complexity much easier. Below...
Bump maps are used in imaging software, usually 3D rendering software, to simulate texture on a surface. This might be the slight indentations of grain textures on wood or the deep scarring of a war-torn concrete wall. Bump maps are probably the easiest way to add an extra dimension of photorealism and should be part of any 3D artists standard texturing workflow.
Bump maps save time in simulating texture effects on 3D models
Most of the 3D artists I've met over the years have one thing in common: they're all self-taught. Sure, maybe they've got a course or two under their belts, but the vast majority of their skillsets have been learned through scouring the Internet for hours at a time. That, and banging their head against the wall!
3D Forums & Online Tutorials
There's a lot of places to learn about 3D modeling and rendering today but that's not...
One of the trickiest types of 3D models to create is one which features elements made of fabric. The texturing can be difficult, but creating realistic geometry for these elements can be tricky as well. For advanced fabrics such as curtains, clothing, or bedding there are dedicated solutions such as Marvelous Designer.For simpler cases such as basic chair seat cushions, it's often easier to keep everything inside of 3D Studio Max rather than juggling multiple...
UV Mapping channels can help map separate textures to a single object in such a way that allows different UV tiling configurations. This is useful in cases where blending masks are used, different resolution textures are used, or when repeating patterns need to be broken up for a more natural look. In this tutorial, you'll see how to quickly leverage UV Mapping to add a grungy water splashing effect to the bottom of a wall...