Sign in

close
Create an Account

Shopping cart

close
zwest rendernode headshot
3D Rendering + 3D Modeling

3D Artist: Zack West

Interior Rendering Specialist

Zack West is a freelance 3D artist specializing in 3D modeling, and photorealistic 3D rendering. Having worked in the furniture industry for a number of years, he has extensive knowledge of creating design presentations for case goods, upholstery, and other home goods. He specializes in the creation of lifestyle scenes and interior renderings to showcase product collections.

Making-Of, Tutorials, & More

Latest Posts by Zack

different preset filters from camera raw tool
Read More
Photoshop, Tutorials

Using Photoshop’s Camera Raw to Edit 32 Bit HDR Images

High Dynamic Range (HDR) images are a godsend for rendering workflows and have saved my ass more than once. They allow for exposure correction in such a way that doesn't lose the details of an image and can even reveal more details hidden in the shadows. Plugins like ArionFX are great for bringing these images into a post but Photoshop's built-in Camera Raw filter works well too. What is Camera Raw? Camera Raw is the default...

Read more

Photoshop Offset Filter Demonstration
Read More
Photoshop, Tutorials

Creating Seamless Tileable Textures in Photoshop

Seamless textures make life so much easier. They allow for on-the-fly UV Mapping solutions, can be used in a wider range of projects, and eliminate a lot of post-processing work. Creating seamless textures in Photoshop is really easy—but every image calls for its own series of edits and corrections. This tutorial is about laying out a framework that can apply to any texture. Benefits of Tileable/Seamless Textures Textures that tile make life easy. You don't have to stress as...

Read more

3D abstract rendering 3DS Max user preferences rendernode
Read More
3DS Max, Tutorials

Saving Custom UI Settings in 3DS Max

3DS Max comes with a decent system of defining, customizing, and saving user-preferences. Their use of the maxstart.max approach for default startup scene is very effective. When moving from one machine to another, or working with different versions of 3DS Max, this isn't always an option. In these cases, it's possible to save an external preference file and load manually. Saving User Preferences in 3DS Max 3DS Max offers the ability to save various settings related to...

Read more

3DS Max VRay studio lighting setup by Rendernode
Read More
3DS Max, Tutorials, Uncategorized, VRay

Studio Lighting Setup in 3DS Max + Vray

Studio lighting setups come in as many variations as there are working photographers out there. There are three, four, and five-point light setups as well as many variations of each. When it comes to creating a digital studio lighting setup however, some of the rules can be bent—others can be broken. Using 3DS Max + VRay can provide you with powerful results by taking only a few basic concepts into account. Highlights Creating a 3D...

Read more

sub-object uvw map modifier technique rendernode
Read More
3DS Max, Tutorials

Using Multiple UVW Map Modifiers in 3DS Max

UVW mapping is one of the most time-consuming aspects of 3D visualization. Depending on the complexity of your model, you may spend hours unwrapping your model. I like to avoid unwrapping UVWs as much as possible and have found that making sub-object selections and adding multiple UVW Map modifiers can help. The Problem When creating 3D models it's often possible to generate UV mapping coordinates as a by-product of the modeling process. Spheres, cubes, and other basic...

Read more

>